Next up
- title screen displays more information
- inventory display information about money, ammo etc.
- different types of ammo for each caliber and alchemy metals (gold, silver, tin, copper, lead, iron and mercury )
- each weapon have his own ammo bar
NEW UPDATES
Added the storage system ( to store items you won't use )
Added delivery system ( call people in your contacts )
NPCs movement in the map
Improved dialogs and cutscenes
Improved tiled maps
Working on multiplayer
Finally did the map screen
Not a easy thing to do, all I can say
Update: now the game fonts aren't pixelated, only the images
but now I need to find a good font, I think calibri don't fit
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Have a good Boi
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
My D&D art for my family so far (WIP if you couldn't tell)
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