Game
Super Saviors
3 years ago

Made another few small changes, when looking into my game further I found out there's more bugs I overlooked. But I'm certain despite the small bugs, this game should be amazing still.




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These are the six main villains in Erratic Fable. Disaster, Iguana, Toxin, Cluster, Gravel and Basin have great weapons and powers too. They're colorful so they'd stand out from the Levity Fleet bosses, more will come soon.

Thought about updating Augmenter's design to feature horns on the sides of his helmet. It'll be one way to make him look interesting, he's like Acrylic but way bigger.

Took a while to make this video, but at least it was worth it. Great catchy music used for the main six areas in Levity Fleet 2.

These are the new villains planned for G-Edges, their alt-modes consist of animals, which you can easily tell by their armor features. The villains are fewer in number than the heroes, yet are much stronger, and they have powers comparable to them too.

These are the main six villains in Super Saviors. Their names are Mongoose, Gevar The Hunter, Sgt Warhead, Golden Sultan, Centipede and Count Kraldavo. They'll also have simple powers, but won't get as much animation since they're boss battles.

These are the tiles for the final area, and it's larger than what the first game had. I'll definitely try my best making this final area way better than the first one.

These are the main six heroes in Super Saviors. Their names are Lord Viper, Tiger Man, Mr. Stacks, Princess Eclipse, Steel Maiden and Pyro Lariat. They'll have simple powers, and I hope to showcase them soon.

Been a fat minute since I last updated this game, but I haven't forgotten it one bit. I finally got a logo made for this game, and it's lit. One that easily fits the cool factor of a superhero fighting game!

These are some of the bosses in the final area of Levity Fleet 2, I'm currently fine tuning the stages, enemies, player, gimmicks, and especially levels. I'm hoping I can finally provide a great demo by early June.

Another update I haven't shown until now. Here's some tiles that could make it into Diamond Dolls, and they look fully 16 bit. They could make the game look much better than what tiles I had before.