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140
6 months ago

made flashlights with a charge and also started to make a new design of the inventory (in the article)


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yay, I got the time to take some screenshots actually made a lot of textures, remake assets, trying to optimize the engine to the same. but fps is not enough :( I have rtx 3050ti. and video will be only with playable build (not soon) #HNRTX

realistic old style hn 1 house doesn't exist, it can't be dangerous....

wait... I made quite a lot of stuff, in a week. I will finish this BG house, I will make other variations from this pack for this Material + other additional objects in the future.

textures in the process (done on my gj)

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

I'm going to stop make slender game for the time being I'll leave a little bit. the actual news is that I'm going to make a synimatic for hn direct (there will be fan projects and mods). while I'm at it, I also want to remake the portal gun from story mel

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

I've been doing some hn projects. they're in the old styles. (I do one day, another day) but I don't really want to show it yet so I don't want to spoiler. that's why the shitpost - fun renders from 2022 fnaf project (chocolate freddie in a wrapper)

Portal gun from portal story mel Dooone soft - blender and substance painter

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

a more full devlog.

made Ui (prototape)

I made all kinds of effects and I have a problem.

Some strange fps drops, while all charts show stability. for some reason in the editor the same problems. maybe I overdid it with objects somewhere, not sure