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4 years ago

Made myself chuckle... (watch till the end) -the final (caged walker) will actually be a small dragon/fairy -something like that >:)

The device initiates (or deactivates) Mana Regen for the team -depending on the controlling Team. Audio is a placeholder.




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-Just working up Dock detailing for Dragon House on; Warlock Wars. More assets to create still -a team capture opens up the ability to purchase a sniper staff: for the team. The bridge is on a timed trigger, so some interesting deaths, hopefully -Susat

A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. Susat

I was looking to create some kind of animated short movie for a game trailer, then thought, why not just do it in 3D/Game Engine! -first draft. (Sorry for the volume).

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I was testing the idea of a magic carpet (over a blimp), think I set the speed a little high.... -perfect music/death combo thou. -Susat.

*Disney Sings* "I can show you the world..... -and the ocean, the cold, cold ocean" :)

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An updated version (last one), from a snippet for the game trailer; Warlock Wars.

-Working up some of the dock detailing for 'House Dragon (Warlock Wars) + 'fluff' to add still. The Mana bridge is activated via a triggered timer, which should make for some interesting plays/deaths. The Dock unlocks a sniper staff to the team. -Susat

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. -Susat

#ue4 #solodev