full render

Decided to edit this for the people finding this post from my newer survivor killer movesets, or whatever I include this in.
1/7 of my survivor killer concepts.
You can find the others via these links: Jason, c00lkidd, John Doe, 1x1x1x1
Noli, Guest 666, and Nosferatu will be posted later when their movesets are finished.
Information
This and the rest of my survivor killers were inspired by evil forsaken's Survkidd, Jason, and Yesli survivors. They were all survivor killers, except they were horribly balanced and were just rips of their killer versions put directly on the survivor team with nothing but stat changes to make them more fair.
I decided to make Jason as a suggestion for another forsaken mod I liked, and while the suggestion will likely never see the light of day I still decided to make other survivor killers simply for fun. I learned Moon Animator 2 in order to make the render for Jason. I would have likely made animations for Jason as well if I continued with the survivor killers project.
Moveset
Not much changed between versions. From the start, I wanted to make Jason a sentinel similar to Guest 1337. A tank protecting survivors, using Gashing Wound to sacrifice himself, keeping the killer with him while other survivors ran. Also due to the sheer spite I have for Guest 1337, because Guest 1337 is bullshit powerful and annoying as hell to go up against if the 1337 has any semblance of a functional brain, which is what I wanted to avoid with Jason.
Originally, Gashing Wound was going to be more like Jason's killer counterpart. It still had the smaller hitbox but if hit it would lock the Jason and killer in place while Jason beat them up, although it would've been shorter to make it more fair. However, issues arose when considering that not all killers use the same rig, and it would look pretty weird in-game to see a killer like Guest 666 getting completely decked by a survivor half their size. So, I reworked it to still have the same premise of stalling for others, but without requiring custom animations to be made for any killer that has a different rig.
Overall, I'm pretty proud of how this one turned out. Though, if I were to redo it I would probably make some changes, such as the resistance from Raging Pace lingering for a few seconds after it ends via getting hit, and probably some other nice balance changes.











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