I’m sorry for pretty much spamming updates, but this one’s important. I’ve released a new patch to the Final Demo that fixes the controls entirely, so that you just click to interact with stuff. There’s also been some more graphical updates, and bug fixes. I’ve made the night easier again because I felt sorry for whoever had to suffer through an ultra hard night of complete BS. Anyways, the controls have finally been fixed completely. So if you want to play the newest build of the Final Demo, there you go.
Next up
V2.0.0 Released
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
...ONE...
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Leprechaun 2 (1994)
Hilariously dumb film
Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
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