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Game
The Horde: Revitalized
6 months ago

Progress...
Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.


Not shown is some balancing tweaks for several levels, as well as the basic infrastructure for the heating rework being added. There's music and sound effect volume adjustments being made, and there also will be a sound when Guilt appears in spots where there was previously no sound cue. Also going to try to touch up the basement level camera graphics at some point, and properly balance the difficulty. Also need to finish adding the heater rework, as well as general polish in spots I see fit. Eventually I'll release a public beta build to demonstrate future progress, as well as gauge interest in future adjustments. That's all for now, goodbye.



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2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

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Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

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