Created a function for upgrading the stand and item purchasing:
This function allows me to add lots of shop items and upgrade tiers (upgrade levels) with ease saving me development time, and making the shop infinitely expandable. Upgrading, Expanding and Earning**money** are the core elements for this game and this function will allow me to start working on the basic gameplay, before expanding the function into a more elaborate one.
Started on the game GUI and shop screen:
This be implemented in the next game update, and will organise all the messy information / data from this version, into a clean shop / GUI. This will make the game look alot more polished. I felt like having a nice GUI / shop screen would be better early on, as it allows me to focus on the more important elements of development. GAMEPLAY AND LOTS OF ITEMS!!
Fixed issue with lag when saving:
This was occuring because I made it so it autosave everytime a customer made a purchase, for debugging. I then changed it so when you press ‘Q’ or pause the game it would save.
Created modular sprites for Ice-Cream.
Sketched up Ice-Cream cone types:
Wafer Cone (Low Cost | Small Profit | High Demand)
Sugar Cone (Medium Cost | Medium Profit | Average Demand)
Waffle Cone (High Cost | Large Profit | Small Demand)
~NOTE~
The download will not be updated for a week or two, the reason being is that all i’ve added is functions and other features to optimise the game. So you guys would see little to no change. Only visual change would be the main menu. However, if you’s are interested in my updating the game downlod for every minor change i’d be happy to :)
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