Game
Monstrum: Alpha Mod




5 months ago

|== Major Update ==|

Realtime Culling




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Credits go to Team Junkfish!

I added the original escape route system, this is all made from the original scripts from the original game which my friend 4KANT was able to find when looking into the original games code and stumbled upon that.

Got a bit of a crane system going now. Not too much to show for it just yet, besides a basic crane movement (left/right rotation of the upper piece of the crane) and the crane chain lowering/raising. Which at the moment is just controlled through WASD.

Sorry about the lack of updates the past month, I have been taking a break for a bit but this past week I have been making more progress

Credits go to Team Junkfish!

Added cameras!

Some more lighting progress!

More progress has been made, not just behind the scenes, but a lot of other things I cannot show just yet. But one thing I can show is the shell texture which I have been working on recently. It is coming along quite nicely so far.

Simple progress so far, I have just been fixing bugs and messing around with some small lighting effects (Sharpening, Bloom, and Antialiasing) and I found a good combination that feels decently like what the alpha had minus the Global Fog!

I cannot show too much just yet but I have made some light improvements on the lighting! Sorry for a lot of the recent updates being lighting but I am in the middle of creating rooms and their layouts, bug fixes, and optimizations, among other things...

Got some more progress that I can show you all! This time it isn't related to the procedural generation but a new system that is being worked on. The chain physics! I used the same system that Monstrum used, at least to an extent. Hope you enjoy the clip!

Credits go to Team Junkfish!

I have been working hard on the monster behaviors and polishing the game. It is now in the bug-fixing stage, so enjoy these clips of gameplay! We are one big leap closer to a release than I expected! More on that soon.