Game
The Connection
13 years ago

Major update - Version 1.5


I’ve spent the last two weeks adding a ton of stuff to the game.

  • Lots of world geometry changes.

  • New puzzles added where I felt they were missing. Two of them are on the main path.

  • Puzzle states are now saved along with everything else. Before they’d be reset if you reloaded the game

  • Added a proper pause menu with options (AA settings, FOV slider, Sound volume, etc). The options are saved even if the game should crash.

  • You can now sprint with Shift or Control. This is not listed with the rest of the controls. I don’t want players to use it oustide of speedruns and alike.

  • Moved the gates at the backyard - both are now unlocked by puzzles instead of one of them magically opening.

  • Lots of hidden things to find.

Quickplay might be coming again, I’ll see of I can remove all saving and loading without breaking everything.



3 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?