Game
Holy Molluscamony
9 years ago

Making Of: The Dialog


Holy Molluscamony is dialog heavy, and that meant a lot of pain. I developed a whole system for writing the dialog, and the dialog puzzles, and then managing all the audio assets afterwards. I’ve now written a super nerdy blog about it on the Stairfall website for anyone’s who’s interested.



3 comments

Loading...

Next up

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

My D&D art for my family so far (WIP if you couldn't tell)

Cash Banooca

Explosive domino effect

Path of Kami, running around the shrine area