Holy Molluscamony is dialog heavy, and that meant a lot of pain. I developed a whole system for writing the dialog, and the dialog puzzles, and then managing all the audio assets afterwards. I’ve now written a super nerdy blog about it on the Stairfall website for anyone’s who’s interested.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
I-Buki
Mio-Da!
Ibuki Mioda!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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