Game
Holy Molluscamony
9 years ago

Making Of: The Dialog


Holy Molluscamony is dialog heavy, and that meant a lot of pain. I developed a whole system for writing the dialog, and the dialog puzzles, and then managing all the audio assets afterwards. I’ve now written a super nerdy blog about it on the Stairfall website for anyone’s who’s interested.



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My twitter: https://twitter.com/loupil100

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