Holy Molluscamony is dialog heavy, and that meant a lot of pain. I developed a whole system for writing the dialog, and the dialog puzzles, and then managing all the audio assets afterwards. I’ve now written a super nerdy blog about it on the Stairfall website for anyone’s who’s interested.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Strange Umbrella
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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