Holy Molluscamony is dialog heavy, and that meant a lot of pain. I developed a whole system for writing the dialog, and the dialog puzzles, and then managing all the audio assets afterwards. I’ve now written a super nerdy blog about it on the Stairfall website for anyone’s who’s interested.
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Why walk when you can jump?
brung back my old oc plus a new one
...they don`t have names yet tho
Made my first ever animation.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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