Game
PSX Online Unnamed

1 month ago

Making the new player model, got the mesh done, it's inspired by the Leon model in RE2 1998. It's 832 tris, the head takes up a lot which is annoying but it works and I'll probably end up changing it later down the line anyways. On to texturing.




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This is the start of my devlogs for my online PvP PSX style game! The project is very much in its infancy but it will only get better, the foundation netcode and boring stuff is mostly done, so each devlog will bring major updates.

Here's a small video of the current state of the game, very basic, just connecting to others and shooting them. Quick example of the respawn system etc, the boring stuff. The gun model is cool though, made that 2 days ago. Going to add more guns today.

Updated the gun system to now support ADSing with smooth camera FOV changes. Added medkits as the foundation for the consumables system. Increased the recoil on the AR as it is halved when ADSing.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!