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PSX Online Unnamed
2 months ago

Updated the gun system to now support ADSing with smooth camera FOV changes. Added medkits as the foundation for the consumables system. Increased the recoil on the AR as it is halved when ADSing.




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Making the new player model, got the mesh done, it's inspired by the Leon model in RE2 1998. It's 832 tris, the head takes up a lot which is annoying but it works and I'll probably end up changing it later down the line anyways. On to texturing.

This is the start of my devlogs for my online PvP PSX style game! The project is very much in its infancy but it will only get better, the foundation netcode and boring stuff is mostly done, so each devlog will bring major updates.

Here's a small video of the current state of the game, very basic, just connecting to others and shooting them. Quick example of the respawn system etc, the boring stuff. The gun model is cool though, made that 2 days ago. Going to add more guns today.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

brung back my old oc plus a new one

...they don`t have names yet tho