Finally managed to compile Voxlap, wasn’t simple but now I can begin testing parts of the engine in C.
I’ve created a video demonstrating creating a simple wall in photoshop, you can most likely do the same in GIMP or related programs. Then converting the image to a voxel model and finally displaying it in Slab6.
Watch the video here.
Currently a 64x64 image strip cannot be bigger than 14 layers deep, or 14 * 64 wide. 32x32 can be 32 layers. Also you currently can’t use more than 254 colors, but with model shading you won’t really need to in most cases. You also don’t have to upload a palette, but it helps for viewing it with proper shading in slab6.
You can get my image to voxel converter here.
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