Next up
Turns out there was a "floating" mode for character objects that makes sure the speed remains the same when colliding with walls and freely walking
STOP IT'S NOT FUNNY nobody is laughing right now
I think I shared a snippet of this project before but I'm pretty proud of it still
47 likes and I'm adding subterfuge chase to the game
(48 likes and I'm adding the game to the subterfuge chase)
(49 likes and I'm gonna remove subterfuge chase from the game)
My question to 'SWAPFELL - Desolation' would be
why so serious??
Yo tf is up with game jolt's ui?? is it just me?
the last thing you see before painful death
i'm judging you
zymen33 being annoyed about godot for 3 minutes straight caught on camera
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