Time flies and things change in a game, so much has changed in the last few months, some elements added, removed, planned but never implemented. One of these such elements is a shop functionality, it was scrapped because it felt out of place, and I couldn’t really figure out spawning actors on the character in Unreal Engine, I haven’t had much time to toy around with its sense but if I do get around to it I will definitely bringing the shop mechanic back.one thing that was added that I plan on keeping and expanding on was the coin system, I want different coins to do different things, for example a blue coin will increase the players jump height while the red coin for example could change the players speed depending on how many they collected. Is not very flushed out at this point, but I do want to come up with a mechanic that uses the coins other than a one-up system. That’s just a tiny piece of things that I’ve thought about implementing. And over the short amount of time that this game has been in development so much has changed from the graphical style to the game play even. Thank you for being with me on this journey. I can’t thank you all enough!
Next up
Its a new character
Its Back!!
Path of Kami: The Evolution of the Lore
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
not the greatest house, but it's a house! :D
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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