Time flies and things change in a game, so much has changed in the last few months, some elements added, removed, planned but never implemented. One of these such elements is a shop functionality, it was scrapped because it felt out of place, and I couldn’t really figure out spawning actors on the character in Unreal Engine, I haven’t had much time to toy around with its sense but if I do get around to it I will definitely bringing the shop mechanic back.one thing that was added that I plan on keeping and expanding on was the coin system, I want different coins to do different things, for example a blue coin will increase the players jump height while the red coin for example could change the players speed depending on how many they collected. Is not very flushed out at this point, but I do want to come up with a mechanic that uses the coins other than a one-up system. That’s just a tiny piece of things that I’ve thought about implementing. And over the short amount of time that this game has been in development so much has changed from the graphical style to the game play even. Thank you for being with me on this journey. I can’t thank you all enough!
Next up
Its Back!!
Its a new character
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)










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