We’ve made many undocumented changes in the past weeks, so here we go!:
Game:
[Added] Player stats to pause menu
[Added] Player names
[Added] Countless new tiles for a new upcoming map!
[Changed] Lighting
[Changed] The way mobs shoot
[Changed] In gamestate 3 the player has unlimited health and mana
[Fixed] Collision being off
Launcher:
[Fixed] - So many bugs!
[Added] Exp calculator
[Changed] Login window
[Changed] Menu items at the top of the chat window
[Changed] The update system- now goes off names, not numbers
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We’ve done many changes in an unreleased version- releasing next week (released as of July, 2014)
Here is a preview of what has already been done!:
Ogg format for music files (File size shrunk tremendously!)
Mobs no longer spawn in collidable areas
Undead caster AI is smarter and more combat effecient
^ A state of Flee, Evade, Attack, and Wander
^ Begins Evading when at or under 3 health and begins to flee shortly after to take cover and healUndead Caster heals (Only when fleeing combat)
New methods to check and return a tile from a given x,y coordinate
Dev mode changes
Zombies, like every other mob now, wander around when no one is near
Zombie rocks that have broken are now a proper color
[Fixed] Water doesn’t slow down the player or make any sounds
It is harder for undead casters and zombies to notice you the later at night it gets
Chance of golden orbs dealing damage in the light circle
GS 3 now has quicker fire rates for projectiles
New font sheet
X,Y Positions are saved
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