Developing is still going on the game, currently I am working hard on getting the environment setup and getting a strong rough draft of it so I can start polishing up as I get some player feedback. Thus far it has been minimal coding on mechanics. I have probably spent 70% of my time on the environment which isnβt my favorite part to do but I must say as the scene starts to come to life it feels good. Hoping to have the environment in a rough draft playable state by the beginning of April so I can put my focus elsewhere. Still a couple months away from a publicly playable demo but will continue to update on that as development continues to progress.
March 15th: Update #1
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Annie of the stars
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.










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