Developing is still going on the game, currently I am working hard on getting the environment setup and getting a strong rough draft of it so I can start polishing up as I get some player feedback. Thus far it has been minimal coding on mechanics. I have probably spent 70% of my time on the environment which isnβt my favorite part to do but I must say as the scene starts to come to life it feels good. Hoping to have the environment in a rough draft playable state by the beginning of April so I can put my focus elsewhere. Still a couple months away from a publicly playable demo but will continue to update on that as development continues to progress.
March 15th: Update #1
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Shadow The Hedgehog X pixel art
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).
Strange Umbrella
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I worked so hard to get all four of them to the end safely, but then...










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