The last demo we’ve put up includes a sort of “showcase course” for Seraphine’s basic abilities and later subweapons. After this, it’s all a leadup to us making the final game.
We’ve managed to improve the appearance of Seraphine and her weapons, make the map more intuitive, and add a new ability to early-game midboss Shutendoji. In addition, we’ve fixed many bugs related to scene transitions, weapon and ability interactions, and dialogue triggers.
We plan to have the game at a $10 CDN price point, and we plan to finish it in either late 2016 or early 2017.
More screenshots, videos and other information to follow over the month of March. Enjoy the demo, and please inform us of any issues as we head for home plate.
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