Game
Project Burgershop
9 years ago

Marketing Madness


Added a little bar to display the popularity and added costs to the marketing options. Now you can do big campaigns, but you better be prepared for the masses of people that may suddenly want to have your burgers. You better make sure to serve them - your popularity depends upon it!

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Holy moly - there is quite a lot of change going on behind the scenes. Every little feature needs a well-planned system to support it, so stuff gets very complex very fast. Next up will hopefully be win-conditions and then the final big feature >:)



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Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!

Baby Steps

Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.

The Demo

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

"Our work is never over" they said.

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One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!