Many of our play - testers gave us feedback about how the game had no real objectives. The player was able to run and dash through the level without fighting majority of the monsters. We took notice of this and decided to tackle it by adding a few game mechanics. This week, we decided to implement some new features that will make the gameplay more restricted to make it more interesting.
Level 1 Redesign
Wall Traps
HP Regen
More Enemies in The Boss Fight
Fixed Tile-maps Layering
Fixed a bug where the player was able to dash through certain objects
Player weapon switching
Enemies going through walls
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