One of our ongoing primary goals has been to create and maintain a library of general-purpose game assets for convenient reuse. An organized project structure makes complex development faster - and, in fact, possible at all.,, The main folder for assets is Resources, which consists of: Material, Textures, Mesh, Elements, and Objects - so you can quickly focus on a specific entity. Each folder has its own level of abstraction, strengthening control over adding, modifying, and using assets. For example, Objects contains unique items (a specific car, a door, a self-contained prop), while the other categories can be applied more broadly to different things.,, This classification simplifies navigation, helps you stay oriented in the project, and accelerates development by making it clear where each entity resides. Thanks to this approach, fewer mistakes occur - duplicates are avoided, and the right assets are used and quickly found.

22 days ago
Mastering Entropy
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Почему мы создаем «Алис: Внутренний враг»
A game that reaches the real world
The ALIS Codex: Learn. Survive. Connect.
Will over Chaos
Truth Has No Doubles
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
What you all think
Why walk when you can jump?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
I worked so hard to get all four of them to the end safely, but then...










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