Game
Mind battery,Mind debts
9 years ago

May first game ever


It’s great fun making games. I made this for LD39 Jam, after 2 or 3weeks of learning GMS on spare time. The first version got some positive feedback but I guess it’s less interesting than I expected. The biggest problem is the way that scanner works and the economy design which make the game really hard.

In version 0.2.0, I changed the scanner so each time you use it, you can hear the sound dynamicly changes every moment depending on where you are, rather than where you are when you active the scanner. In version 0.1.0, you can only get one treasure in the pit every time, even though sometimes you leave the pit with some battries unused. Now when you found the first treasure, you can go for the another in the same pit, until you decide to leave. The most important result of this is that the game carries on more depending your skill rather than your luck, as now the more treasure you found in one round the more payment you get.



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Explosive domino effect

Colorful Fox

Happy Late Easter!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100