It’s great fun making games. I made this for LD39 Jam, after 2 or 3weeks of learning GMS on spare time. The first version got some positive feedback but I guess it’s less interesting than I expected. The biggest problem is the way that scanner works and the economy design which make the game really hard.
In version 0.2.0, I changed the scanner so each time you use it, you can hear the sound dynamicly changes every moment depending on where you are, rather than where you are when you active the scanner. In version 0.1.0, you can only get one treasure in the pit every time, even though sometimes you leave the pit with some battries unused. Now when you found the first treasure, you can go for the another in the same pit, until you decide to leave. The most important result of this is that the game carries on more depending your skill rather than your luck, as now the more treasure you found in one round the more payment you get.
0 comments