Game
Mind battery,Mind debts
9 years ago

May first game ever


It’s great fun making games. I made this for LD39 Jam, after 2 or 3weeks of learning GMS on spare time. The first version got some positive feedback but I guess it’s less interesting than I expected. The biggest problem is the way that scanner works and the economy design which make the game really hard.

In version 0.2.0, I changed the scanner so each time you use it, you can hear the sound dynamicly changes every moment depending on where you are, rather than where you are when you active the scanner. In version 0.1.0, you can only get one treasure in the pit every time, even though sometimes you leave the pit with some battries unused. Now when you found the first treasure, you can go for the another in the same pit, until you decide to leave. The most important result of this is that the game carries on more depending your skill rather than your luck, as now the more treasure you found in one round the more payment you get.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe