May somebody please explain to me "unlimited FPS" in Unsandboxed? I used it on my tile engine and it made it run so damn smooth and I LOVE it, but I'm wondering if there are any drawbacks. Also, is this an Unsandboxed-only thing?
Next up
Rip and Tear
(music is unofficial - I just used some made by AudioDollar) (also, it runs much smoother, I just can't afford a good screen recorder) (I only have one object made---the crate)
Here is a screenshot from the version of Reign of Red that I made 3 years ago...wasn't great, but is really nostalgic to look at for some reason. This is a zoom-out of all of the maps and the lobby.
Red Square - Teaser Image
Unsandboxed is being acquired by the Scratch Foundation.
We're now officially incorporating our "creative AI suite", which includes a code generator, image generation, and a personal code helper named Minge.
We're also removing custom extensions. And fun.
New Enemy! The Demolitionist.
Please give me feedback on groups btw, the auto-resizing was a nightmare. Finding a balance between what the user controls and when it snaps to the bounds of the blocks inside was not easy, and I'm still unsure.
I kinda just worked on better collisions and bug fixes on Red Square, so here's a screenshot :p
Robot dude that shoots you with these weird flaming embers.....it's supposed to be a flamethrower with a riot shield attached, but looks nothing like itπ
An update has been released for Unsandboxed.
Full changelog is in the article.
Flamethrower Robot π










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