
Mechanics for fnast (Credits to JeCase for the player (https://assetstore.unity.com/packages/3d/characters/modular-first-person-controller-189884, Yughues and CaptionCatSparrow for the materials https://assetstore.unity.com/packages/2d/textures-materials/floors/yughues-free-ground-materials-13001, https://assetstore.unity.com/packages/2d/textures-materials/50-free-pbr-materials-242760) These materials are test only! Player might be in full game
Next up
R3ND3RS. PART ONE.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Alone Together....
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Daldos Gameplay











0 comments