Game
Hello, Neighbor! Silent Whispers
9 months ago

Mechanics


I've been thinking about the mechanics I want to introduce in the game and I need your thoughts, if anyone saw this page can atleast give their opinions on them.


mechanics.png

Flashlight: It was already shown in one of the videos on the game's development page. Press R to turn it on/off. (Scrapped)

Leaning: I've been thinking about adding the leaning function to the player since all I need to do is toggle it on the player's blueprint. (Scrapped, with the new additions on the player bp, the leaning code was unfortunatelly broken)

The Neighbor being able to sneak behind the player: I'm trying to make the neighbor sneak behind the player if the neighbor sees the player but the player does not see him.

Make the neighbor check the basement door: If he sees that one of the locks in the basement are removed he goes onto hunt mode.


-- 11/02/2025 --

What if whenever you interact with a door, lock or boards your shadow does an animation? Not him holding items because I'm lazy. (Scrapped as of 11/4/2025)

-- 11/4/2025 --

Readding holstering (Done)

-- 01/14/2026 --

Thinking of making the neighbor able to vault through objects so he becomes more of a threat. If I scrap this idea, I'll use the animations of him vaulting on cutscenes (Scrapped, a pain in the ass to code)

-- 03/07/2026 --

Scrapped the default flashlight mechanic, it's an actual item now. Don't worry, there is a flashlight beside the player's bed if you need it (I doubt you'll need it in the release, but it's there for the occassion)


That's all for now, I'll edit this post if I think about more mechanics



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Might need to do some foliage optimization (Too much grass on the map)

Or I might do the way I did on the old map (Only put grass where the game takes place and remove it from the mountains that are far away from the gameplay area)

So... I gave the neighbor facial animations. Don't worry, he's still gonna be expressionless in some cutscenes and in some gameplay animations. (Full game animation not going to be used)

I've been messing with the lighting on the base map, I think it's coming well

I've been really demotivated to work on the game lately. Sorry for that, here's what I've done with the neighbor though (He now stretches his arms to grab you when you're close enough and adds screen effects when near him like in the full game aswell).

Custom city background decor :)

Smooth hammer ig. I still need to tweak it a bit to look natural

Update on the mall

Also, I moved the inventory to the middle of the screen for better item visibility, let me know if I should change it back

I once planned to remake the alpha 2 player house before going with the edited Pre-Alpha/Alpha 1 house.

The idea never went that far...

Who would've though I'd actually rename the game.

(Btw this was a draft from a long time ago)