I've been thinking about the mechanics I want to introduce in the game and I need your thoughts, if anyone saw this page can atleast give their opinions on them.

Flashlight: It was already shown in one of the videos on the game's development page. Press R to turn it on/off. (Scrapped)
Leaning: I've been thinking about adding the leaning function to the player since all I need to do is toggle it on the player's blueprint.
The Neighbor being able to sneak behind the player: I'm trying to make the neighbor sneak behind the player if the neighbor sees the player but the player does not see him.
Make the neighbor check the basement door: If he sees that one of the locks in the basement are removed he goes onto hunt mode.
-- 11/02/2025 --
What if whenever you interact with a door, lock or boards your shadow does an animation? Not him holding items because I'm lazy. (Scrapped as of 11/4/2025)
-- 11/4/2025 --
Readding holstering (Done)
-- 01/14/2026 --
Thinking of making the neighbor able to vault through objects so he becomes more of a threat. If I scrap this idea, I'll use the animations of him vaulting on cutscenes (Scrapped, a pain in the ass to code)
-- 03/07/2026 --
Scrapped the default flashlight mechanic, it's an actual item now. Don't worry, there is a flashlight beside the player's bed if you need it (I doubt you'll need it in the release, but it's there for the occassion)
That's all for now, I'll edit this post if I think about more mechanics










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