
#MeltedKingdoms #devlog: Inventory window concept, #Diablo style 🗡️
What do you think? 🤔
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg
Next up
#MeltedKingdoms #devlog: Drag'n'Drop items in the Inventory
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg #inventory #ui
#MeltedKingdoms #devlog: Crop Harvesting 🥔🍅🌽
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg
#MeltedKingdoms #devlog: More Items & Tooltips
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg #inventory #ui
#MeltedKingdoms #devlog: First items pickup test (WIP)
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg
#MeltedKingdoms #devlog: Put together a rough concept for the next iteration of the inventory window. Your thoughts?🤔
#indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg
#MeltedKingdoms #devlog: Pickup items test 🫳
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg
#MeltedKingdoms #devlog: New Village Items 🥔🍅🌽
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg
#MeltedKingdoms #devlog: Connecting the Actor View System to the Actor Inventory System
#MeltedKingdoms #devlog: Pickup item animations
#gamedev #indiedev #IndieGameDev #customengine #myownengine #oldschool #turnbased #isometric #rpg #crpg












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