Game
Merchant of the Skies
5 years ago

Merchant of the Skies is fully released!


Hello Merchants!

gameplay_trailer_launch_gif.gif

The day we've been waiting for has finally come! Today we are fully releasing Merchant of the Skies! We haven't published any game updates for the game for quite some time. This is because we were working on a Campaign mode, which contains all previous objectives together with a new ultimate goal. We wanted to deliver the Campaign mode without separating it into pieces, so that our players can have a full experience of the game, as we wanted it to be.

In final version of Merchant of the Skies, you will be able to find out a more about Fieri and its inhabitants. You will come across new islands, events, and creatures as well. During the campaign mode, you will be meeting different characters and helping them out. We have updated some resources and added the new ones. There are also numerous QoL fixes. Overall we have polished the game further and made some balance changes in the gameplay.

You can get the game here: https://store.steampowered.com/app/1040070/Merchant_of_the_Skies/

20200313_chicken.gif

New Features

  • Campaign mode overhaul. Campaign mode now inclues >15 new missions and new characters. The overall length to complete the campaign should now be 6-8 hours.

  • New mechanic: water. [list][*] Lakes are generated on the map. You can store water on ships (based on your storage size).

  • New building: water tower. Build it on plant-based islands (apples, wheat, spices, tea). You need to bring water to it, with your own ship or with the help of caravans. The water is taken daily. While water tower is there, the island output is increased by 50% * (tower level)

  • Added special object and letter pages to the quest book, mostly used in campaigns

  • Added resource index in the quest book, should help out with figuring out the resource icons

  • Added ambient sounds on some of the islands

  • Improved save backup system creates up to four save file copies (every 15 minutes); should make save file recovery easier if things actually crash

We've been testing the game for the last two weeks so there should not be any major bugs, but if something comes up - we are monitoring things live over this weekend and will try to answer all the questions while we are awake. :)

After 8 months of constant updates, the game is finally ready! It has all the content and features that we imagined when we started making it.

800_450png.png

Best,

Vladimir & Helen



1 comment

Loading...

Next up

Merchant of the Skies, a nonviolent trading game, is getting a new content update and is due to launch on consoles!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror