Hello Merchants!
The day we've been waiting for has finally come! Today we are fully releasing Merchant of the Skies! We haven't published any game updates for the game for quite some time. This is because we were working on a Campaign mode, which contains all previous objectives together with a new ultimate goal. We wanted to deliver the Campaign mode without separating it into pieces, so that our players can have a full experience of the game, as we wanted it to be.
In final version of Merchant of the Skies, you will be able to find out a more about Fieri and its inhabitants. You will come across new islands, events, and creatures as well. During the campaign mode, you will be meeting different characters and helping them out. We have updated some resources and added the new ones. There are also numerous QoL fixes. Overall we have polished the game further and made some balance changes in the gameplay.
You can get the game here: https://store.steampowered.com/app/1040070/Merchant_of_the_Skies/
New Features
Campaign mode overhaul. Campaign mode now inclues >15 new missions and new characters. The overall length to complete the campaign should now be 6-8 hours.
New mechanic: water. [list][*] Lakes are generated on the map. You can store water on ships (based on your storage size).
New building: water tower. Build it on plant-based islands (apples, wheat, spices, tea). You need to bring water to it, with your own ship or with the help of caravans. The water is taken daily. While water tower is there, the island output is increased by 50% * (tower level)
Added special object and letter pages to the quest book, mostly used in campaigns
Added resource index in the quest book, should help out with figuring out the resource icons
Added ambient sounds on some of the islands
Improved save backup system creates up to four save file copies (every 15 minutes); should make save file recovery easier if things actually crash
We've been testing the game for the last two weeks so there should not be any major bugs, but if something comes up - we are monitoring things live over this weekend and will try to answer all the questions while we are awake. :)
After 8 months of constant updates, the game is finally ready! It has all the content and features that we imagined when we started making it.
Best,
Vladimir & Helen
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