Game
After Hours at Raichu's [Non-Profit Fan game]

2 years ago

merry christmas... and happy 2nd anniversary, AHaR!

more in article.


hello ladies and gentlemen, paul here.

sorry I couldn't get v1.5 out this year, if I get motivated again I'll try to finish and have it out sometime early next year. in the meantime, I'll be posting what else I've updated for it - I'll start of with a revamped main menu. I've replaced the instruction manual with a tutorial screen which has less-confusing tips on how to deal with the characters. I still gotta update the art for raichu in the background, however.

so yeah, I'm going to try and get this update over and done with because there's another project I want to get to work on. keep an eye out for further information

that's all, see you around - paul



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Earliest in-dev gameplay footage of AHaR...?

More info in the article

new supply closet camera is done; here it what it looks like in-game. I've also remodelled some parts of the camera map a little bit if you couldn't tell, just so it's slightly more consistent with the size of the rooms

now time to revamp the party area camera

if you're wondering how I do this, I model the room in roblox studio, take a screenshot once finalised and then trace over the image. not the most preferable method but I do it because I am very bad at perspectives

Happy Easter from the POPGOES team!

Art by JennyKai31

new versions of the main characters' images i did a while ago. I may upload these to deviantart but they will appear in the extras menu of v1.5!

details on their differences in article

JOLLY ANNIVERSARY EDITION POSTER:

time to get to revamping the final camera for v1.5, which is the arcade.

more to come in the new year

also i'm aware AHaR has turned 4 years old but i didn't bother announcing it because it would be pointless

revamped party area is almost done - here I used GIMP to place the pokémon images on the walls using the program's unified transform tool. I'm going to draw some new images next to where natu and hoothoot are, just to fill in the empty spaces

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

alright. time to get myself into gear and finish version 1.5; hopefully before the end of the year. and i mean it!

here's a new raichu image for the game's main menu to replace the old one I made waaayyy back at the start of development (in the 2nd image)