Props now work in a way similar to weapons do, with each of them having different material, behaviour and attributes.
16:9 resolution support is here as well as other dimensions (don't change the height of the stage, it's not implemented.)
H.E.V. bootup sequence added (run
skip_hev_boot 0in the console which can be opened by the QuoteKey before obtaining the suit.)Added gamepad support to the 80% of the game. (Settings menu is still not compatible, and I don't have plans to make it so for now.)
Props can be picked up without hovering your cursor on them now, you only need to be facing them.
Some bugfixes

Next up
Lighting really does make all the difference (a daily screenshot from the map I'm working on)
DESOLATION Alpha 1.4 is out! You can read the full changelog below - or just download the game to see it there.
I'll be gone for a while, don't expect frequent updates
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Polarity Engine, the project I've used to develop DESOLATION, is now available at a seperate repository as well as Itch.io and Game Jolt. You can view it through the links in the article.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
DESOLATION Alpha 1.3 Release - Changelog
Footage from the first map (still using some placeholder assets)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Mesa Engine 0.5 WIP - HEV Boot Up











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