Props now work in a way similar to weapons do, with each of them having different material, behaviour and attributes.
16:9 resolution support is here as well as other dimensions (don't change the height of the stage, it's not implemented.)
H.E.V. bootup sequence added (run
skip_hev_boot 0in the console which can be opened by the QuoteKey before obtaining the suit.)Added gamepad support to the 80% of the game. (Settings menu is still not compatible, and I don't have plans to make it so for now.)
Props can be picked up without hovering your cursor on them now, you only need to be facing them.
Some bugfixes

Next up
Decided it'd be nice to have some sort of "wake up protocol" text appear in the beginning, so I quickly set up this in the evening. Thoughts? The text might be weird a little lol
Made a small change in the UI - I think it looks pretty good. Thoughts?
I added full controller support to my shooter game
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Polarity Engine, the project I've used to develop DESOLATION, is now available at a seperate repository as well as Itch.io and Game Jolt. You can view it through the links in the article.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Working on charging stations, map system overhaul, and various optimizations & improvements.
Alpha 1.5 is out! It's the biggest update by far, introducing the first two maps of the story, alongside a brand new lighting system.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Mesa Engine 0.5 WIP - HEV Boot Up











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