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4 hours ago

Messing around with spawning orbs, these will be used for exp. For Robot Odyssey, a game I am currently solo developing.

#pixelart #pixel #indiedev #gamedev #indiegame #RPG #JRPG




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A vertical slice of my pixel-art, isometric, turn-based RPG — inspired by classic SNES-era JRPGs, This clip showcases the current battle flow, UI feedback, and Overdrive timing system — all built solo in Unity. #indiedev #indiegame #gamedev #pixelart

Overworld development has begun for Robot Odyssey, let me know what you think! #pixelart #pixel #indiedev #gamedev #indiegame #RPG #JRPG

New UI and Overcharge lightening attack. let me now how it looks. #indiedev #indiegame #gamedev #pixelart

More Robot Odyssey, loop from overworld to battle scene is back with HP and stats all fully persisting. XP and leveling up working. Feels good. #pixelart #pixel #indiedev #gamedev #indiegame #RPG #JRPG

Finally, making new enemies now that the Battle system is complete. Here is an enemy Drone. #indiedev #indiegame #gamedev #pixelart #indie #pixel #RPG #JRPG

From cute to creepy, this is where we are headin! Npc and Enemy from RobotOdyssey. #pixelart #indie #gamedev #solodev #robot #enemy

HUGE UPDATE. 3v3 battle system now fully functional. - Full 3v3 turn based battle -Speed based turn order system - Items and useables. - "overdrive" Ultimate attacks. - Buffs and debuffs, DOT effects, Stun effects. #indie #indiegame #pixelart #indiedev

Some laser and explosion FX for my upcoming game. Robot Odyssey. #indiedev #indiegame #gamedev #pixelart

From mockup to prototype, here is the overworld movement and NPC interaction. Roboto Odyssey is a turn based RPG currently in development. #pixelart #pixel #indiedev #gamedev #indiegame #RPG #JRPG