Game
Down Ward - (jam beta)

8 years ago

Meta-things - Update


Another update is out! :)
vAlpha63 - (release 0.17.1 GameJolt)

Main points

  • Easier custom color palettes

  • Volume control menu

  • Screenshot key

  • Better game mode overviews


Screenshot system

This system is still a bit experimental, but it works. “Y” key by default. Note, at the moment, taking a screenshot opens a save prompt, but doesn’t pause the game. So if you screenshot over razor vine, you’ll at least have the memories of seconds earlier, when times were good.


Custom color palettes

How to:
In the menu, Settings > Graphics, clicking the “Set colors” button to automatically open the console with an example setColors command. If you press Enter, it will apply them.

e.g.
setColors , 001122 , 115577 , 669999 , EEFFDD;

For custom colors change the four color codes in the example command to whatever you want.

If you Search “color picker” on Google, it’ll instantly create an interactive color picker on the page.

Choose a color and copy the resulting hashtag code (e.g. “#1122FF”) but without the tag (“1122FF”). Back in the game, replace one of the color codes and press Enter, (or click the Enter button).


Share your palettes
If you come up with a nice palette, and want to share it, feel free to post it here, or in a comment. I’ll be happy to add it to the game and credit you in the game description. :]


Add colors
The “Add colors” button is like “Set colors”, but it uses the “addColors” command, which also addes the color set to the palette list, meaning you can select it in the menu like any other palette. Be warned though, it’s currently not saved when you exit the game. So for now, if you get a palette you like, be sure to save or post the command somewhere it won’t be lost.


Menus

  • Volume control: Added Menu Sound/Music volume control. Finally. FINALLY! (see “Sound” section for details.)

  • Mode overviews: All game modes now have a bit of tip text as to their nature, and a little explanation page that appears before committing to the mode. This includes the Hourglass modes, which were previously pretty cryptic.

  • Screenshot key: The keyboard binding menu now has a space for a screenshot key.

  • Custom color palettes: New buttons for easier custom palette creation as noted above.

  • Menu backgrounds: Menus now have black backgrounds in many places for better text readability.


Sound

  • New Sound API: I built a new sound triggering and management system to handle all the sounds in Down Ward. Porting it over took a while, but It’s a significant upgrade from the much simpler direct sound triggering method I’d been using since Down Ward’s game jam beginnings. It’s what made the global volume control of audio groups like sound and music possible without being a nightmare. It leaves open the possibility for other volume groups like atmosphere and such. :)


Visuals

  • Bar fades out: The attack energy bar now fades out when not in use, to keep the HUD as minimal as possible.


Maps

  • Misc refinements: A number of small structural adjustments have been made to various maps, to make jumps and movement more flowing or satisfying. The enemy layout in a few maps has been changed, such as the Dungeon map (s2) which now has two herons in fun places; and the Fortress (s3) which lost a few skelies, and got some restructuring so that the remaining skelies could be guarding more interesting locations.


Code

  • Skelies optimized: Skelies take about 15-20% less CPU when far off screen now. Also individual levels can now override how “far” counts as “far off screen,” which helps a bit extra for especially enemy dense maps, like the Fortress.

  • Victory venue timer: In any mode other than Mantle (easy), the Victory map (after the last normal level) should now show the run-total time taken to get there. The “run-total” time being, the sum of the final run times for each of the levels, so failed runs don’t count. Note that Dedicated mode shows the time only for practice purposes, as not everything resets in Dedicated the way it does for Hourglass.

  • Consol history: The console now has next/prev buttons to browse previous entries. You can also click off the console and use the up and down arrow keys.

  • Consol state: The console open closed state and history is now preserved between layouts.


Any feedback or suggestions are welcome as always. :)



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Gable wings her way over some soft clouds. :)

(She's the main character of a pixel game I'm working on. She has more pixels in this picture.)

I was going to put up the Ascii art April Fools banner, and then realized I needed to make a Kickstarter version of it. Happy April Fools, all. :) Kickstarter: http://bit.ly/DownWard-Kickstarter

With the help of some hearts Gable flaps her way up a steep ascent :)

Hi all, Down Ward is over 200% funded, and it's still going! I just wanted to thank everyone who has offered their support in any way. Thank you all.

Adorned in her appropriately cubey attire, Gable brandishes a legendary blade.

I finally get to post this for April Fools! :D

Full size: https://t.co/Lx6lzq8Z5L?amp=1 (5120 x 2880)

Down Ward's Kickstarter has passed its funding goal! :D

It's still going, with over half the campaign time left. Thanks to all joining in, & to all helping to spread the word!

Kickstarter: https://t.co/bKv1yitLTv?amp=1 Thank you: https://t.co/gMPlz1pojF?amp=1

Down Ward funded all 4 original stretch goals, and is still going. :)

24 hours left!

I've added one last stretch goal. Thanks to all who have supported in any way, by pledge or word of mouth!

💟 Kickstarter: https://t.co/n368bEIFT3?amp=1

So close! :D

KS: https://t.co/bKv1yitLTv?amp=1

Launch time converted to your local time zone:

https://notime.zone/MWwBzZ9cy3Res

Down Ward is on Kickstarter now! :D

Kickstarter: https://t.co/bKv1yitLTv?amp=1

Website: https://t.co/T0DELsjQQL?amp=1

(◠,◠) #pixelart #owl

A backer from my prior Kickstarter suggested a pre-launch countdown + link, & they made this gif for me, because they're super nice. https://www.kickstarter.com/projects/fisholith/down-ward-game-ow…

They made 3 of them actually. :)

Down Ward is on Kickstarter now! :D

Kickstarter: https://t.co/bKv1yitLTv?amp=1

Website: https://t.co/T0DELsjQQL?amp=1

(◠,◠) #pixelart #owl