Game
Meteoria
13 years ago

Meteoria: GJContest Entry, Post 4 [SCREENSHOTS]


Hi everyone,

Today I worked primarily with the graphics. I worked off the fantastic “Game Art for Programmers” tutorial, which can be found here: http://2dgameartforprogrammers.blogspot.com/2011/10/continue-fun-with-squares.html . I am not an artist, so although modest, I’m really proud the way it turned out, especially for doing it all in one day.

I also worked on the balance a little more, and it seems way better. One problem I was having is that with the limitations on where blocks could go, it was encouraging a bunch of disjointed small structures, that would be torn down every weather iteration or so. I wanted to encourage making repairs, and building a large structure, so I did away with the limitations on where blocks can go and added a “cohesion” bonus; the more blocks that surround a block, the more money it produces.

I also added a random event, tsunami, that only comes 1 in every 500 weathers, but it takes 75% of health away from a block. Its bad news.

Tomorrow, the plan is to continue balancing out the values, make the weather graphical effects, and start doing sound. Friday should be the main menu/options/game over screens, and then it’ll be testing and submitting!

There are some great entries in this compo, and no matter what happens, I’m really satisfied with my entry so far, and I’ve learned a ton about using Python, art, and software engineering with a tight timeframe.

I’ll post the screenshots on the game page, rather than on this news article. Check them out, and I’m open to comments!



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area