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In a shooter, you can't only make that the player shoot with the button, because the screen will be filled with tons of lead. Instead, you must include a "cooldown" to moderate the player's attack.
The UFO of Player 2 in action!
A simple fanart created with Pixel Maker, my own drawing software.
We don't forget the multiplayer mode!
In Pirate Alliance! you must face levels where specials enemies will strike you will all their gimmicks.
For example, in this mission you must fight against twon bosses, and both them can summon reinforcments.
Now if a cannon hit a pond, the color of the splash water will have the color of the pond. Is only a stetic element, but this make the game more "complete".
I had include new ships in Pirate Alliance.
For example, the Zeppelin, that can cross some traps.
Althought this use is limited (a level without traps make the Zeppelin useless), because is great movility, can be a good ally in the long term.
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