Next up
Figured it out.
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Version 1.2.0 is here!
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
First signs of danger.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
The more things change, the more they stay the same.
New project is having a fun, early outing.
How about we change things up?
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
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