Game
HARBINGER - Experimental Edition
8 months ago

Mini updates to progress!


I have managed to make commands work in Instant Action properly.

Bots will now follow your commands accordingly.

(Fun fact, if you watch the first show-off for Team-Deathmatch, you can see bots accepting orders, then actually just...not doing it. It was an annoyingly funny bug while it lasted.)

I've also reworked the map shown in that first show-off, as well. So not only does it look better, it plays better.

I have also started work on playing as the big baddies in Instant Action! Their gameplay, while the same as the Agents, give a MUCH different vibe.

Most notable difference right off the bat, is in their vocabulary.

While the agents have a much more seasoned, calm tone, the bad guys have a rough, aggressive "GET IT DONE." tone to them.

I'll most likely show them off some more alongside the now functional command system.



0 comments

Loading...

Next up

Always be sure to check your windows, you never know what might be lurking..

⚠️ CITIZEN ALERT:

If you see the figure on the left near your block…

🔒 Lock your doors Close your blinds 📞 Contact your local BTPA Hotline ❌ DO. NOT. ENGAGE.

ATTENTION AGENTS! HARBINGER - Legacy Edition is now 25% off until October 23rd, 9AM (PDT) / 12PM (EDT) Don't miss out!

Werehog transformation process. #sonicunleashed

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

I worked so hard to get all four of them to the end safely, but then...