That's right, what's a good fully-featured platformer without a couple of good old time-wasting minigames?
This time around, the minigames are good for more than just money grinding and highscores - these will also unlock some of those tasty pieces of nanotech I mentioned in my previous post!
These are some of the minigames I have planned for later:
*Boss Rush*: In this familiar mode, you're going to re-fight old bosses all in a row with limited healing. If you do well enough, you can earn the Revenge perk, and get a power-up every time you get hurt (as demonstrated in the previous post).
*Battle Gauntlet*: This is a replacement for the Endless Ground Battle challenge from Ignition. In this, you'll face down waves of enemies all at once. If you win, you can earn the Uncanny Dodge perk, which gives you a chance to negate any damage entirely!
*Challenge Mode*: Need some quick cash? Find the story too easy? Try this mode to take on previously-beaten levels with added restrictions. Winning without a gun? Piece of cake. Winning with only 5 hitpoints total? Now we're talking. If you perform well enough, you can get the Regen perk, which heals you a little bit after every time you get hurt.
And of course, as the GIF above demonstrates, we also have the *FIRING RANGE*. Need a quick buck, but not man enough for Challenge Mode? The weapon store has you covered. For a small fee, you can step into the basement to take your shot at an onrushing army... of rolling balls.
You'll get a small but decently-sized cash prize at the end, but if you score high enough you can also unlock the Lucky Break perk, which gives you better drops of supplies and cash from enemies. With all this cash, you'll have the shops bought out in no time!
Well, that's all for now. Thanks for reading all the way down here, and stay tuned for news on the next chapter and the private beta!
~MM
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