miniLAW Alpha 7.1.16 Changelog
BUGFIXES
Phosphor shot now creates fire instead of just sparks.
Some augments nerfed to make them less broken at higher upgrade levels.
Platforming feel tweaks.
Crouch hit state now uses proper animations.
Eliminated long standing enemy twitching bug.
Enemies now use doors more frequently.
Enemy animation fixes.
Fixed a control issue that would lock up left/right movement sometimes.
Less touchy skid activation.
Playerdash timeout controls improved.
Crouch transition fixes.
No more cancelling out of climb with grab.
No more glitchy full cover cancelling.
Glass bulletholes in object windows go away when said window is destroyed.
No more running lock-pick from shift-dash.
Melee tweaks that disable moves should you lose your footing.
Enemies forward slide has more conditions to keep it under control
No more shooting while in mid-air: it’s a feature?
Removed errant hole in bg tiles in rm_bar_small
NEW CONTENT
Prototype animus hacker.
More enemy animations for RJ initiate.
More parallax BG variety
Scrolling LED marquees
More signs, both animated neon and bg plaque
Melee system refinements: all attacks are snappier and have enforced cooldowns
Dash and skidding refinements: less skating or gliding across platforms.
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