Game
Gaz'Z - A Way Out

7 months ago

Minimum System Requirements and Recommended System Configuration




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Hey hey! still sharing my early access demo for those who like #zombie / #survival / #action / #rpg /#adventure game (the game is still under dev, so let's say, it is to get feedback from the community)

Get free demo here https://gamejolt.com/games/gazz_a_way_out/1017777

Improving the storyboard part for the side story 01 cinematic

Gaz'Z - A Way Out

Quarantine Area 01 / Level Design

It tooks me a whole year to setup the level correctly, placing one by one all of the object in the scene according to the GDD this includes at the same time to setup all the game logics

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Free PC Demo here : https://gamejolt.com/games/gazz_a_way_out/1017777

2021>2025 here it is, my 1st early access demo so follow and share if you like what i am doing

(if you've never played that kind of game before, make sure you master the Tutorial part first)

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

[Drawing Time]

At this time, I'm working on the storyboard for the [Side Story 01] cinematic

I think the most important thing here is not the rank, but the wonderful people who saw the potential in my project! So for your votes in the BlueOceanGames.com Rising Tide Challenge 2, this is just for YOU

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Let me share with you the evolution of the game from 2017 to date!

This 2025 version [Gaz'Z- A Way Out] is the Unity3D remake of the two 1st prototypes made with Game Maker Studio, with lots of improvement, lots of work, and lots of imagination