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Gaz'Z - A Way Out












7 months ago

And another year to setup the Quarantine Area 02




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Let me share with you the evolution of the game from 2017 to date!

This 2025 version [Gaz'Z- A Way Out] is the Unity3D remake of the two 1st prototypes made with Game Maker Studio, with lots of improvement, lots of work, and lots of imagination

I have already shared with you some screenshots on the evolution of the project, but through this video, you will see how much the game has evolved over the last 7 years

Improving the storyboard part for the side story 01 cinematic

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

I think the most important thing here is not the rank, but the wonderful people who saw the potential in my project! So for your votes in the BlueOceanGames.com Rising Tide Challenge 2, this is just for YOU

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Free PC Demo here : https://gamejolt.com/games/gazz_a_way_out/1017777

2021>2025 here it is, my 1st early access demo so follow and share if you like what i am doing

(if you've never played that kind of game before, make sure you master the Tutorial part first)

Let's see a little bit about the Consumable Item inventory system, Character Skills, and the Crafting of Special Attributes for the character's main weapon

More will be added as the game develops.

@protoriastudios is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios and their game Skyfear before the quest ends on April 28 and you'll get Coins!

Gaz'Z - A Way Out

Quarantine Area 01 / Level Design

It tooks me a whole year to setup the level correctly, placing one by one all of the object in the scene according to the GDD this includes at the same time to setup all the game logics