Game
Omegalith
10 years ago

Minor Update #1


Omegalith - v.103a

Changelog

  • Sound effects are louder.

  • Added death transition

  • Added death sound effect

  • Leaderboards are fixed.

  • Added controls at start of game.

  • More rage button activation buttons.

  • Lowered molten spikes for a better flow.

  • Certain FX are no longer cut off.

  • Added leaderboard entry sound effect.

  • Loudened ambient noise.

  • During rage mode items now are rendered in front of most other objcets.

  • Rage mode drains slightly quicker.

  • Default setting is for full screen now.

Wanted to get more done over the week, but I’ve been training for a new job and that’s severely cut in to my time this week. Hopefully next week will be a larger update. This gets us started on received complaints though. Anyways, here’s my to-do list.

To-do-do list

  • Add jump grunt

  • Add running noises (still figuring out how to approach).

  • Rage mode scream on start

  • Rage mode collision sound fx.

  • Make it more apparent when you die (open to suggestions).

  • Color leaderboard entries until fully submitted.

  • More balance stuff.

  • More legible control screen.

  • Make control & loading screen less bland.

  • Less horizontal gameplay via tiles & platforms? (Uncertain)

  • Add more obstacles.

  • Make the world feel even more alive via sound.

  • Clean up lava spikes art.

  • Particle effects.

  • Online leaderboard.

  • And a bunch of other shit that I can’t remember.

Follow for updates, should be about once a week. Please comment if you encounter a bug! Also, feel free to shoutbox me, or yell at me in dev chat if you encounter any issues or have any suggestions.

I’m sure this will be buried in about 5 seconds by FNAF posts, but to those of you that clicked, I hope to hear from you.

Cheers,
Piano Hands && Caleb Schowalter



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

2d lighting experiment