Minor Update: v.1.1.92
- Fixed issue in the Yearning Level when defeating enemies.
The "Sound Update" is still in progress (check previous devlog).
Added the final status effect,
SALT.
When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.
Been making eyes today
". . ."
"Who is that?"
new double jump, hover & "jumping from stairs/ledges" animations.
Coffee Boost
When drinking coffee in the mornings you will gain a Boost..
[read article for more]
BLEED, will continuously build up until it's full and it damages the player, can't be removed.
FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.
First interaction with Jejune
Closer look at interactions (now with more Tai)
Characters will have different dialogue when you have 50% or more stress when using "Talk".
Interactions are subject to change/work in progress.
After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.
I'm also showing off some other stuff
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