Game
Modest Kind

8 years ago

Modest Update: Patch 1.99


Major changes

  • We added a log of picked up artifacts

  • After achieving certain conditions within the game your starting weapon changes to “Single Action Army” revolver now

  • Now slot-machines in room before the boss require only 3 coins to activate

  • New Tradesman added

  • Changed conditions required for new Convicts to appear in Geofront

  • New maps added

Narrative updates

  • New algorithm for showing dialogue in Geofront

  • The Researcher missions have been rewritten

  • New lines of dialogue with Geofront dwellers

  • Updated dialogue in special rooms

  • Game now supports dialogue options

  • Corrected spelling errors

  • Rewritten existing dialogue with Geofront dwellers

  • After completing a mission now there’s notification about your reward in “Encounters” menu

Bug fixes

  • Game now supports 2560*1080 screen resolution

  • Fixed the looping dialogue

  • Fixed secret usernames

Minor updates

  • Enlarged Health icon

  • Enlarged Artifact icon

  • Deleted resisist to normal damage

  • “Kether Flask” now drops in “Jacco Macacco” boss room

  • “Hoarding Dragon” now has twice of his original HP

Balance changes

  • Nerfed damage from “Discriminant” artifact

  • Nerfed time span of “Düppel Chaff” artifact

  • Nerfed damage from “Decima” artifact

  • Nerfed damage from “Wheel of Fortune” artifact

  • Nerfed damage from “Factorial” artifact

  • Increased Health after using secret usernames



0 comments

Loading...

Next up

Modest Update: Plans Ahead

Modest Update: Patch 2.00

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

The whole squad is here!

Interested? Follow me!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

My D&D art for my family so far (WIP if you couldn't tell)