Graphic aim explaination added instead of boring french text
Animation of Lava, with “moving Aeros”
More sounds added, for collisions and activations
Two new scenes added (Lava level + Cinematic)
Effects added (on “Radio levels”)
Code checked (a lot of imperfections have been corrected)
Arrow Keyboard-only gameplay (keayboard symbol added)
Bugs corrected (size of blue rotors when activated, Ctrl passe-muraille, …)
Lava Door added, and animated
Main menu changed (graphics & sounds)
All pouickies have got transmission waves and shadows making them “fly”
…
If you want to know all the modifications, just try to play the first version, and after the last one : you’ll see that the two more days were not useless ^_^
Next up
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best ! @The_Icehouse
@YAZJam5
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best !
https://gamejolt.com/@The_Icehouse
Here, some of my horror-themed art ^_^ Enjoy #HORRORibleArt
Bandana Dee the Dream Friend
Strange Umbrella
Showing off player 2 😎
What do you think?
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
My D&D art for my family so far (WIP if you couldn't tell)
2d lighting experiment










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