Game
Transmission
7 years ago

Modifications beetween v1.0 and v1.1


  • Graphic aim explaination added instead of boring french text

  • Animation of Lava, with “moving Aeros”

  • More sounds added, for collisions and activations

  • Two new scenes added (Lava level + Cinematic)

  • Effects added (on “Radio levels”)

  • Code checked (a lot of imperfections have been corrected)

  • Arrow Keyboard-only gameplay (keayboard symbol added)

  • Bugs corrected (size of blue rotors when activated, Ctrl passe-muraille, …)

  • Lava Door added, and animated

  • Main menu changed (graphics & sounds)

  • All pouickies have got transmission waves and shadows making them “fly”

    If you want to know all the modifications, just try to play the first version, and after the last one : you’ll see that the two more days were not useless ^_^



0 comments

Loading...

Next up

Here, some of my horror-themed art ^_^ Enjoy #HORRORibleArt

After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best !

https://gamejolt.com/@The_Icehouse

https://gamejolt.com/@YAZJam5

After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best ! @The_Icehouse @YAZJam5

Shadow The Hedgehog X pixel art

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc