Graphic aim explaination added instead of boring french text
Animation of Lava, with “moving Aeros”
More sounds added, for collisions and activations
Two new scenes added (Lava level + Cinematic)
Effects added (on “Radio levels”)
Code checked (a lot of imperfections have been corrected)
Arrow Keyboard-only gameplay (keayboard symbol added)
Bugs corrected (size of blue rotors when activated, Ctrl passe-muraille, …)
Lava Door added, and animated
Main menu changed (graphics & sounds)
All pouickies have got transmission waves and shadows making them “fly”
…
If you want to know all the modifications, just try to play the first version, and after the last one : you’ll see that the two more days were not useless ^_^
Next up
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best !
https://gamejolt.com/@The_Icehouse
After texturing the 3D scene for a while, I start rendering to get a preview of what it looks like... not sure if I can finish in time, but I'll do my best ! @The_Icehouse @YAZJam5
Here, some of my horror-themed art ^_^ Enjoy #HORRORibleArt
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
I was bored, so... ManutKat.
An infected room from the second part of Cybel ! Are you up for some cleansing?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
Regional Bulbasaur. #Pokemon
not the greatest house, but it's a house! :D
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