Modified the layout of Level 2 so that the player can no longer get themselves stuck in an unwinnable situation
Changed behaviour of switches. If a switch is toggled, then it canโt be immediately toggled again until all gates affected have finished moving to their new positions
Fixed an issue where the camera was not looking ahead in Levels 4, 5, and 6
Web: The music from the final level no longer plays over the ending screen
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! โจ๐ #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
Microsoft Windows XP Unprofessional (windows logo prototype)
My D&D art for my family so far (WIP if you couldn't tell)
Some Shadow boss fight gameplay ๐พ
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
ooh yes..
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