Modified the layout of Level 2 so that the player can no longer get themselves stuck in an unwinnable situation
Changed behaviour of switches. If a switch is toggled, then it can’t be immediately toggled again until all gates affected have finished moving to their new positions
Fixed an issue where the camera was not looking ahead in Levels 4, 5, and 6
Web: The music from the final level no longer plays over the ending screen
Next up
Bandana Dee the Dream Friend
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Why walk when you can jump?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Coming Soon...
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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