Game
Monomyth
8 years ago

Monomyth - The last few months 1/3


This place isn’t up to date with the current development of Monomyth. So let me quickly get you people up to speed. Most of this stuff is hidden behind twitter links, where I normally post updates, sorry for that. Anyway, this is what happened over the last few months:

I started out making a couple of assets.

5d0a21b9d954c.png

I then worked on character status effects:

https://twitter.com/rattower/status/919385383045160966

https://twitter.com/rattower/status/919382876201897984

And more assets:

https://twitter.com/rattower/status/919208630070730753

I also implemented a system for item combinations. That system will mostly be used for puzzles, but it can be used for crafting as well. For example for baking bread:

5d0a21bb47ac6.jpg

Of course I also made fitting kitchen assets for that:

https://twitter.com/rattower/status/924331342866911232

5d0a21bdb7bf1.jpg

I also made a test level

https://twitter.com/rattower/status/928545651285258240

https://twitter.com/rattower/status/931965062092378112

Carrying and throwing certain objects made it in too:

https://twitter.com/rattower/status/932090199689060352

Then I switched to Unreal 4.18 which really changed development thanks to Unreal’s new animation import.

Continued in part 2…



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