-OVERALL GAME PROGRESS-
Game progress has been going really well the past week, hence why this devlog is out a month earlier. Once I figure out what the issue is with the karma library, I think sans' entire moveset has been implemented!
-PHASE 1 PROGRESS-
Now that the blue soul is implemented, I can actually start coding attacks. And the game looks a lot less messy now, even though there's still a lot of cleanup to do. I still have to start work on the overworld and yeah, I've kinda been putting that one off, but ill get to it someday, I hope.
PHASE 2 PROGRESS-
Nuh uh
in all seriousness, phase 2 has had the least done so far, and that's because it progresses way differently from the other phases. You can probably see what i mean by that in the gif below. Again, nothing shown here is final. (especially the dialogue)
-PHASE 3 PROGRESS-
The phase 3 preview I showed off on my birthday became outdated pretty much immediately after I posted it. Despite the fact that phase 3 is supposed to come out last, it has the most done for it out of all of normal mode. I mean, it's still pretty rough, but the intro is almost done, I think.
(Like here, The text is positioned weirdly and the bubble isn't transparent, the separate sans head,...)
-SIDE PROJECT-
bcus i feel like it dammit
for now, this is only gonna be a one phase sans fight, but it might be turned into a full blown disbelief take someday. Don't get your hopes up, though. Even if i do decide to do that, ULB wil still be my main focus. Also, because i might not end up finishing it, it won't have a gamejolt page until it's at least 80% done.
Also I might use these sprites for hard mode but shhh
(Sans sprites by RedD7, background by going)
if you want to see more progress on this, i might post some vids of this to my youtube channel: https://www.youtube.com/channel/UCH6PJ7WZONGkWJTm3SeLCCw
-FUTURE & CONCLUSION-
I've been working on the game more than i have months, but in the middle of may, I'll have a lot of private life things to deal with. I don't know what effect this will have on the game's development, but since I'll be forced to stay home for a good while, let's hope it'll be a positive effect. Anyways, that's it for now. I'll catch you in June(hopefully).
-GK
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