Game
Lock Away
7 years ago

MONTHLY DEVLOG #2 (10/08/2019)


Hello everyone! Today is... Another update. But this time it is a progress report! Oh don't worry, there will be a QnA after this. So anyway, update first. The game is planned to have average PS2 graphics as a throwback to the last three Silent Hill games created by Team Silent. The planned "door loading screen" will be removed too as I want this to be a pure Silent Hill experience. Just slightly different. Not too different though. The story is still a WIP. And the voice acting cast is still remotely incomplete. But how is the game going? I have already started making some sketches and a map of the first floor of the factory. Now we are done with WIP stuff, let's get on with the QnA.

Question 1: Have you finally decided a release date?
Uhm, not yet.

Question 2: How long will this game be?

I am hoping to reach either 2-4 hours.

Question 3: Will there be a demo?
Most likely.

Question 4: Will there be an Android port for this game?
I am considering it though I will see first on how that'll work...

Question 5: Will this game have proper voice acting? Or cringe worthy voice acting?

It would depend on the voice cast. (No offense)



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

What you all think

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay πŸ‘Ύ

Explosive domino effect

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A sneak peek at the new OST, can you guess what this song will be used for? πŸ€”

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl