Game
Skelebros Multiverse V.0.3.2а

1 year ago

Monthly Devlog #9 - July 2023


Ahem, ahem, I'm once again doing progress report on this game. There will be good news and bad news, but we're starting with good news.

		
			NEW DEVLOG FORMAT
		
	

Yeah now I'm making another format of devlogs which you see here right now! But actually that's not all...

		
			THREE TYPES OF DEVLOGS
		
	

That's right! There will be three types of devlogs. First is because of college, that's the one of the most big reasons. Suddenly, I should learn something cool in college and I will spend most of the time on homework, projects for it and another stuff. Second is I'm getting lack of updates stuff and I should think about another updates. So reasons said, now types. First type is busy-type. It's small devlog which means I did very small progress on the game, this devlogs will have period from September to May months. Second type is normal-type. Normal devlog like previous ones, nothing more, this devlogs will have period from June to August. And third type is anniversary-type. Very big devlog with big spoilers to future updates only on game anniversary. I have something for anniversary but this will have c0ns3qu3N@#$ huh, something doesn't right. I should fix that later.

Y0_ w0_t st_# t/_m.

		
			ST0RYSH1FT AU
		
	

So I think I should enable THIS for a while.

Here, that's must work.

Ahem, so yeah Storyshift. I was doing challenge with Uralisimus and other people on Toriel themed fight.

That was fun, and I partly fixed bones.

		
			SWAP MODE PAPYRUS
		
	

This fight got very small progress right now but later it will get more progress.

Soon I'm gonna do OST thing on gamejolt page, so you can hear which music we're gonna use.

		
			UPDATE LOG
		
	

Got update too.

It got update because of optimization of menu and to make it look better.

		
			ENDING
		
	

Thanks to you my followers that you're motivating me to do more stuff about this game, we're gonna meet soon, have a nice day, cya later!&_^

.

..

...

HE WON'T STOP US.



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