Game
Millis
7 years ago

More detail about Alpha 0.2.0:


Collision Detection update

Before this update, I was using a “nearest side” logic (for the handling), and this created a situation where if you fell in the edge of a platform with a high velocity, it would send you out by the side of said platform, since it would be the “nearest side”. Now, I’m using a “latest overlap”, so it detects both X and Y for every object withing 51 pixels (since the max speed is 50 pixels/frame), stores they’re overlapping status for both axis, and the latest axis to overlap is the one affected. This creates a much more precise handling.

Level 2 update

This one is pretty small, just reduced the height of the smaller platforms, making them feel larger and encouraging the player (in a subtle way) to take more “edgy” jumps.

WASD update

Not much to say here, the game now supports both WASD and arrow controls, don’t worry, if any is pressed (W or up arrow, A or left arrow, etc) it will act the same way as if both were.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

it happens